A successful DC 15 Dexterity (thieves’ tools) check disables the snare without triggering it or causing the bells to ring. A successful DC 15 Wisdom (Perception) check reveals the snare. After a number of rounds equal to the target’s Constitution bonus (minimum 1 round), the victim must succeed on a DC 10 Constitution saving throw at the end of each of their turns or fall unconscious from being held upside down.Ĭountermeasures. Dealing 5 slashing damage to the rope also frees the victim, though they may well take damage from the fall. A creature can use its action to make a DC 15 Dexterity (Acrobatics) check to try to free itself. The movement of the rope rings the bells and can be heard clearly for up to half a mile. Any creature in the area must succeed on a DC 15 Dexterity saving throw or be restrained. When triggered, the victim is pulled 10 feet into the air away from any trees or walls, so they cannot climb down. The snare covers a 5-foot-by-5-foot area. When the rope is disturbed, it cinches around a limb and drags the victim into the air, making a great deal of noise.Įffect. Dozens of jingling bells are braided into the rope. The rope is attached to a bent tree or heavy deadfall. A large noose meant to ensnare an errant foot is buried under loose dirt or leaves. Sometimes a hunter can’t be everywhere, but they can cover a larger area with jingle snares. Simple trap (level 1–4, dangerous threat) When an alarm is raised, what is coming in response? Do the adventurers run and hide or stand their ground, fortifying their position for the coming attack? If a trap ensnares one of the heroes, particularly in a way that splits the party, exploration comes to the forefront as everyone uses their brains to rescue their separated ally before something else happens. We will discuss using these kinds of traps primarily to build suspense. Nonlethal traps alert guards to the presence of intruders, scare off dangerous animals, capture valuable prisoners, or hobble fleeing prey. These types of traps are often overlooked when designing adventures, but they are equally valuable. In a previous post, I brought up focusing your traps with purpose and mentioned nonlethal traps.
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